ESSER Funds help bring ClassVR to Schools in the Saint Louis Public Schools District

Seventeen schools in the district are adding ClassVR to boost student engagement and support STEM learning

Several schools in the Saint Louis Public Schools (SLPS) district have signed on to bring the immersive power of virtual reality technology to students this school year with ClassVR, from Avantis Education. So far, 17 of the schools in the district have leveraged federal ESSER funding to purchase the award-winning AR/VR headsets, which include thousands of pieces of VR and AR content to support all subject areas. Implementation is planned for later this school year.

Douglas Combs from Haddock Education Technologies coordinated the purchases following an ESSER showcase for SLPS principals and teachers. “When schools come to us asking about the benefits of AR and VR technology in the classroom, we know ClassVR will provide them with what they want,” said Combs. “At SLPS, school leaders were seeking something cool and exciting to engage students in the content they were learning in class. ClassVR is the perfect fit.”

ClassVR is an all-in-one VR/AR headset designed specifically for K-12 schools. Used by more than 1 million students in 100,000 classrooms around the world, it includes all hardware, software, training, support and implementation services needed for teachers to deploy AR/VR in their classrooms. ClassVR gives teachers access to thousands of VR and AR resources and content to enhance lessons and engage students more deeply in what they are learning. Students can virtually experience walking with polar bears, swimming with sharks, or traveling back in time to see what it was like in a World War I trench. New for the 2023-24 school year, Avantis aligned 400+ lessons in ClassVR to U.S. State Standards in science, social studies and English language arts, providing added value and convenience for teachers.

ClassVR qualifies for ESSER funds because it helps teachers support student academic achievement and address learning loss.

“School and district leaders are increasingly looking to new and emerging technologies to help them support student learning and AR/VR is a big part of these conversations,” said Avantis Education’s Chief Executive Officer, Huw Williams. “ESSER funding is making these technologies even more accessible for schools and we are looking forward to being able to bring the power of virtual reality into even more classrooms, both in St. Louis and across the country.”

To learn more about ClassVR, visit

The American Consortium for Equity in Education, publisher of the "Equity & Access" journal, celebrates and connects the educators, associations, community partners and industry leaders who are working to solve problems and create a more equitable environment for historically underserved pre K-12 students throughout the United States.

Current issue of Equity & Access:

Equity & Access - Issue 28

Follow us

Join & Subscribe

Share this page with your friends and colleagues:

Skip to content