3 Students Awarded for STEAM Projects from 2021 Making for Good Challenge

Today, three students across the United States are recognized for innovative solutions to societal and environmental issues as winners of the Stanley Black & Decker and Discovery Education 2021 Making for Good Challenge. Working individually or in teams of 2-4, high school students nationwide created 60-90 second videos outlining innovative solutions to societal or environmental problems.

The annual challenge builds upon a Stanley Black & Decker and Discovery Education educational program – Innovation Generation – igniting, engaging, and empowering students to become innovators through no-cost dynamic digital resources. Through real-world explorations of Science, Technology, Engineering, Arts, and Math (STEAM), Innovation Generation cultivates students’ collaboration, problem solving, and creative thinking.

The winning 2021 Making for Good Challenge teams and prizing are:

First Prize: $15,000 and a Stanley Black & Decker Prize Pack

  • Jiwoong P., a 12th grader from Westminster School in Simsbury, CT

Second Place: $10,000 and a Stanley Black & Decker Prize Pack

  • Nehal S., a 9th grader from Coppell Independent School District in Coppell, TX

Third Place: $5,000 and a Stanley Black & Decker Prize Pack

  • Esha A., a 11th grader from Wake County Northwester School District in Raleigh, NC

See the full list and description of the winning projects here.

“At Stanley Black & Decker, our core mission is to be a force for good. Education is a cornerstone of that mission, which we make come alive through the Innovation Generation initiative in partnership with Discovery Education. Together, we aim to empower makers around the world,” said Stanley Black & Decker Corporate Responsibility Officer Deb Geyer. “The Making for Good 2021 winners demonstrate the power of innovation to create a more sustainable world for all by combining the power of imagination and STEAM.”

“Students are the future of innovation, guiding the world and solving some of the biggest challenges,” said Beth Meyer, Vice President of Corporate & Community Partnerships at Discovery Education. “In partnership with Stanley Black & Decker, we are empowering students with the STEAM content they need to transform ideas into life-changing solutions. The 2021 Challenge winners exemplify the power of STEAM learning.”

Powered by Stanley Black & Decker’s tools and Discovery Education’s unparalleled educational resources, Innovation Generation fuels student learning with a premiere, STEAM-focused, cross-disciplinary initiative that invites students and educators to explore their worlds through building, making, and doing. Innovation Generation resources help students build the important critical thinking, collaboration, and communication skills needed for success beyond the classroom. The program’s digital tools can be accessed online at and through Discovery Education’s flexible K-12 learning platform on the Corporate Education Partnerships channel.

For more information about Discovery Education’s digital resources and professional learning services, visit, and stay connected with Discovery Education on social media through Twitter and LinkedIn.

The American Consortium for Equity in Education, publisher of the "Equity & Access" journal, celebrates and connects the educators, associations, community partners and industry leaders who are working to solve problems and create a more equitable environment for historically underserved pre K-12 students throughout the United States.

Current issue of Equity & Access:

Equity & Access - Issue 28

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